Bascule Inc. created this experimental self-promotional banner ad to meet a request from MSN Japan. The request was basically creating a banner ad featuring live movie - in order to raise the bar of banner advertisements. |
|
- Live Advertisement Dynamic, transient banner ad which makes people lined up to experience. - Technical Richness Something more than live movie casting - interactive communication with users as an addtional factor. - In-house Enlightenment Each staff at Bascule Inc. is to be a performer (i.e. content) for the ad. Educate the staff about communication manners by forcing him/her to be in direct contact with users. |
|
Marathon Gesture Game We carried out the gesture game on the banner for 9 hours straight. Our staff tries to tell something by his/her gesture performance on the banner. Users(game participants) are to guess and answer what it is. |
All the staff performed in rotation. | Settling temporary studio with blue-background in the office lounge. | Live broadcasting of the gesture performance. |
Real-time composition between the performer and the the background along with the game progress. | The image projected on the stage screen. The performaer has to change their gesture-performing strategies in accordance with the user response. | Checking all the answers and feedback like "close", "in other words" or so as to lead them to the correct answer. |
There were always people lined up trying to join the game. After all, almost 1500 users joined the game in 9 hours. Each users stayed on the banner for 5 minutes average. The epoch-making experiment - the contents of the banner are live humans, moreover, interactive - was very succuessful. 20 staff at Bascule Inc. performed for almost 600 questions over the 9 hours. |